The ten worlds of Time Heroes
Time Heroes has ten live worlds and you travel through them in order. Each one is a gate with three parts: a player level, a coin cost, and the boss holding the exit. From World 6 a fourth part is added, a number of Paradox resets, which are voluntary restarts that trade progress for permanent multipliers.
Coins and levels only make you eligible. To actually cross into a new world you have to beat that world's boss and take its navigation data, which is why a better shuttle alone will not move you forward.
The ladder has a rhythm you can read straight off this table. Entry levels climb ten at a time from level 20, each of the nine bosses sits ten levels above its own world's entry, and the coin gate climbs steeply through the first five worlds before settling at five times per world. The first five are paid for with coins and the boss standing in the exit. The last five add Paradox resets on top, one more each time, which is what makes the second half of the ladder a different climb from the first.
Every world below has its own page with the full ore table, the seven creatures that live there, the egg price and, for the first nine, the boss. End of Time is the last world on the live ladder and the only one that has no boss, because there is nothing past it to unlock. The one thing a table cannot show is the order in which the numbers bite. The level is usually the first wall, the coin cost is the second, and from the sixth world on the Paradox resets are the third and the only one that cannot be waited out.
Two numbers are the same in every world and are easier to state once than to repeat in ten rows. Seven creatures live in each world, one per rarity, and each of them has five evolution forms plus a shiny mutation, so seventy pet forms hatch in each world and seven hundred across the ten. A form is the drawn thing, not the collectible: every pet is also born under one of nine zodiac alignments, and the Codex counts each form and alignment pair as its own entry. Add the special ladders that live outside the world tables, Exclusive and Season pets from their own eggs plus Quantum, Prime and Apex, and the Codex you are filling holds 6,192 pets. The table above therefore lists only what actually changes from world to world: the level, the coins, the essence or Paradox payment, and the boss standing in the exit.
| World | Player level | Coin cost | Paradox | Boss |
|---|---|---|---|---|
| Forest Realm | None | None | None | Elderoot |
| Magic Hollow | 20 | 100,000 | None | Sporeveil |
| Molten Depths | 30 | 10,000,000 | None | Infernius |
| Sakura Hills | 40 | 250,000,000 | None | Sakura Fairy Queen |
| Heaven's Gate | 50 | 7,500,000,000 | None | Seraphyn |
| Stormspire | 60 | 110,000,000,000 | 1 Paradox reset | Voltaris |
| Shadow Grove | 70 | 550,000,000,000 | 2 Paradox resets | Umbryx |
| Frozen Peak | 80 | 2,750,000,000,000 | 3 Paradox resets | Glacius |
| Eternal Kingdom | 90 | 13,750,000,000,000 | 4 Paradox resets | Aurelius |
| End of Time | 100 | 68,750,000,000,000 | 5 Paradox resets | Krono-Magister |
Every world in detail
- World 1: Forest Realm - Time Heroes
- World 2: Magic Hollow - Time Heroes
- World 3: Molten Depths - Time Heroes
- World 4: Sakura Hills - Time Heroes
- World 5: Heaven's Gate - Time Heroes
- World 6: Stormspire - Time Heroes
- World 7: Shadow Grove - Time Heroes
- World 8: Frozen Peak - Time Heroes
- World 9: Eternal Kingdom - Time Heroes
- World 10: End of Time - Time Heroes