Player Handbook
Everything Time Heroes does, written down and kept current with the game.
Search for what you came for, or take one of the doors below.
Try a pet name, a world, or a word like Nova, Titan, Luck or Shiny.
Where to start
Getting StartedThe first hour: mine, hatch, and the one research card to buy before any other.
Pets and HatchingEvery creature in the game, with its real art, its forms and its damage.
WorldsWhat each world opens at, what drops there, and who guards the way out.
ProgressionHow the ladder is built, and what carries you from one world to the next.
Competition and ColoniesThe colony you join, the Tower you climb, and the boards you share with other players.
TimeStar and BazaarCoins, gems and TimeStars, and what each of them is actually for.
CosmeticsFrames, auras, skins and pedestals. Looks only, never power.
FAQIs it free, does it run on a phone, and what happens to your data.
Popular guides
- Getting started in Time HeroesStart Time Heroes the right way: the mining and hatching loop explained, what unlocks at every early level, and the one research to buy first.
- Hatching, pet rarity and hatch ratesEvery published Time Heroes hatch rate, from Common at 50 percent to Secret at 0.0025 percent, plus egg prices, variants and how pet damage scales.
- From a plain pet to a NovaEvery step of the Time Heroes form ladder: what each form multiplies, how many copies a machine eats, the level each machine opens at, and what a failed fusion burns.
- Mining, ores and essencesHow mining pays in Time Heroes: coin rate, idle versus closed tab, the 45 to 90 second item drop band, essences per world and where ores start.
- Worlds, unlocks and progressionEvery Time Heroes world unlock in one table: level, coin cost, the boss you have to beat and the Paradox resets the back half asks for.
- Coins, gems and TimeStarsThe three Time Heroes currencies compared: how coins, gems and TimeStars are earned, what each one buys, and the daily free gem ceiling of 648.
