Worlds, unlocks and progression
Time Heroes has ten live worlds. Each one is a door with three locks: a player level, a pile of coins, and the previous world's boss on the floor. From the sixth world a fourth lock is added, a number of Paradox resets. You cannot skip a world, and owning a better shuttle does not open one.
All ten show up as stops on the star map that pilots call The Dial.
The ten worlds at a glance
- Forest Realm
- Level
- 1
- Coin cost
- 0
- Egg price
- 150
- Essence
- Forest Essence
- Magic Hollow
- Level
- 20
- Coin cost
- 100,000
- Egg price
- 10,000
- Essence
- Magic Essence
- Molten Depths
- Level
- 30
- Coin cost
- 10,000,000
- Egg price
- 1,000,000
- Essence
- Flame Essence
- Sakura Hills
- Level
- 40
- Coin cost
- 250,000,000
- Egg price
- 70,000,000
- Essence
- Sakura Essence
- Heaven's Gate
- Level
- 50
- Coin cost
- 7,500,000,000
- Egg price
- 700,000,000
- Essence
- Divine Essence
- Stormspire
- Level
- 60
- Coin cost
- 110,000,000,000
- Egg price
- 6,000,000,000
- Essence
- Storm Essence
- Shadowvale
- Level
- 70
- Coin cost
- 550,000,000,000
- Egg price
- 30,000,000,000
- Essence
- Shadow Essence
- Icewaste
- Level
- 80
- Coin cost
- 2,750,000,000,000
- Egg price
- 150,000,000,000
- Essence
- Frost Essence
- Eternal Kingdom
- Level
- 90
- Coin cost
- 13,750,000,000,000
- Egg price
- 750,000,000,000
- Essence
- Royal Essence
- Edge of Time
- Level
- 100
- Coin cost
- 68,750,000,000,000
- Egg price
- 3,750,000,000,000
- Essence
- Edge Essence
The full unlock table
A world's door asks for four things: that level, that many coins, that many Paradox presses, and that boss beaten.
| World | Name | Level | Coins | Paradox resets | Boss you must have beaten |
|---|---|---|---|---|---|
| 1 | Forest Realm | 1 | 0 | 0 | None, this is where you start |
| 2 | Magic Hollow | 20 | 100K | 0 | Elderoot |
| 3 | Molten Depths | 30 | 10M | 0 | Sporeveil |
| 4 | Sakura Hills | 40 | 250M | 0 | Infernius |
| 5 | Heaven's Gate | 50 | 7.5B | 0 | Sakura Fairy Queen |
| 6 | Stormspire | 60 | 110B | 1 | Seraphyn |
| 7 | Shadowvale | 70 | 550B | 2 | Voltaris |
| 8 | Icewaste | 80 | 2.75T | 3 | Umbryx |
| 9 | Eternal Kingdom | 90 | 13.75T | 4 | Glacius |
| 10 | Edge of Time | 100 | 68.75T | 5 | Aurelius |
What the door does not charge you
The door itself is a coin cost. Essence never appears on it, though the boss standing in front of that door does charge its own world's essence to fight, so keep some banked.
Coins do not travel with you either. Crossing into a new world puts you through customs, and you arrive with exactly five eggs' worth of coins at the price of the world you are entering. The rest of your pile stays behind, which is why the coin numbers in the table climb so steeply and still feel fair when you get there.
The shape of the ladder changes at the sixth world
The second through fifth worlds are paid for with coins and a boss fight. That is a power problem, and more pets solve it. From Stormspire onward a second cost appears: Paradox resets. That is a commitment problem, and only time solves it.
A Paradox ends your current Cycle and restores the world to a known stable state. You give up your live progress and keep a permanent set of upgrades. The back half of the game asks you to do that 5 times on the way to Edge of Time.
Levels climb in a clean pattern of ten per world, from level 20 for the second world to level 100 for the tenth. The player level ceiling is 250, so opening the last world is nowhere near the end of levelling.
World bosses are the real door
Coins and levels make you eligible. A world boss lets you through. The first one, Elderoot, unlocks at level 20, and each following boss sits ten levels higher. The tenth world has a boss too: Last Magister, at level 110.
A boss fight is a damage check wrapped in an action fight. Entry is paid in that world's own essence and is spent the moment you walk in, so a loss costs you something. Boss health is tuned to the expected power of its world and the clock runs for 90 seconds. If your team cannot cut through in that window the attempt fails, however well you play, and the answer is more damage rather than another try.
Everything scales five times per world
Pet damage multiplies by five for every world past the first, and egg prices follow the same curve on purpose. A Common pet from the tenth world hits for about two million times what the same pet does in the first. So moving forward always beats squeezing a world you have outgrown, and a deeper world's egg is not really more expensive in the way the raw number suggests.
How do I unlock World 3 in Time Heroes?
Molten Depths opens at player level 30 for 10M coins, once you have beaten Sporeveil.
Do I need essence to unlock a world in Time Heroes?
The unlock itself is paid in coins, plus a player level, the previous world's boss, and from the sixth world a number of Paradox resets. Essence is what that boss charges you to enter its fight, so you do need some banked.
Does the tenth world have a boss in Time Heroes?
Yes. Edge of Time is guarded by Last Magister at level 110, on the same 90 second clock as every other world boss.
