Everything that shipped, newest first. These are the same notes the game shows you when an update lands.
v0.3.2
22 October · The Witch's Cauldron
Time Heroes' first big event, the Witch's Cauldron, opens today at 17:00 UTC and runs until 5 November.
The Witch's Cauldron
The Witch's Cauldron opens today at 17:00 UTC. For Halloween, open your own potion shop, brew potions for pets and reach the end of the Witch Road by 5 November.
You collect candy by playing the main game. Hatching eggs and finishing contracts and daily tasks brings candy; candy opens your shop for a night.
Every night you run the cauldron. Stir the ladle, keep the fire from flaring, mix potions and serve the pet guests who visit your shop.
A good night brings Witch Gold and stars. Win a star in a night and your shop goes up a level; every level opens something new.
Witch Gold upgrades your shop. Level up the cauldron, its fire, the rack and the Black Cat, and shop on Market Street.
Light the lanterns on the Witch Road. Points from your nights and tasks light them one by one; every lantern has a prize, and the Witch's House waits at the end.
The Witch Egg is on Market Street. Six Witch pets hatch from it: Mummbun, Rattlecoon, Hexvix, Scarebear, the Prime Wickwraith and the Apex Boltcrone.
Every Witch pet has its own entrance. Open the egg and your pet climbs out of a boiling cauldron to meet you.
The shop has Witch Egg packs. Buy the 10 pack and a 30 pack opens, buy that and a 70 pack opens, and the 70 sells as often as you like; candy and Witch Gold are never sold.
Each week's leaderboard prizes go out on Thursday at 17:00 UTC. Week one pays on 29 October, week two on 5 November when the event ends.
The Witch Town
The Witch Town opens tomorrow, Friday 23 October, at 15:00 UTC. It is Halloween's colony showdown: like Territory Grab, but in the witches' town.
Your colony fights for nine districts. Pour Witch Gold into a district for your colony; if your colony holds it when the round ends and you poured enough, you win.
The town's biggest prize is at the Lantern Tower.
The town runs two rounds. The first runs through Sunday 25 October, the second from Friday 30 October at 16:00 UTC through Sunday 1 November.
Secret Party
Secret Party is here: every Thursday, 15:00 to 17:00 UTC. In the last two hours of the Weekly Sprint your Secret chance on world eggs multiplies.
The party grows in three steps. Your Secret chance goes to 2x at 15:00 UTC, 3x at 16:00 and 4x in the final half hour.
The first Secret Party is tonight. As it ends at 17:00 UTC, the Witch's Cauldron opens.
Pets
Your pets now move in 3D. The pets of Worlds 1 to 10 and the Exclusive, Quantum and Origin pets roam in their own world's light with brand new moves.
Every rare pet has its own way of digging. Exclusive, Prime, Apex, Quantum, Origin and Secret pets dig in the mine with their own effects.
Golden pets now shine like real gold.
Improvements
Time Capsule and Colony Chest openings are new. Tap a capsule to open one, hold it to open them all.
The Smart Filter is new. New presets and a fresh look, and on computer you can press and drag to mark many plates at once.
The loading screen is new.
Open in Sequence now opens your Time Capsules one after another on its own.
In the Axe Tree you can now level up an axe in your bag too.
The bag, the Evolution Hub and the Essence Machine now have a world filter.
The Auto-Hatch report now shows the coins spent on your eggs.
A colony announcement can now be posted right from the colony screen.
Your colony's Renown now shows on the colony leaderboard and its trophy plaque.
Balance Changes
Axe Tree Spark earnings went up. A normal day now brings about 40 Sparks instead of 17, and the Spark pack gives more for the same price.
The gems a donation needs to play on everyone's screen went up. It now takes 15 thousand gems instead of 10 thousand.
Bug Fixes
Fixed coins earned before takeoff not being spendable during the flight.
Fixed colony skills like Essence Surge landing less essence in your bag.
Fixed Titan rocks not counting on the Break Huge Nodes card.
Fixed two Customs bugs.
Fixed a blank white screen when a window failed to open.
Fixed invited players showing as members on the Command Team screen.
Fixed Auto-Hatch warnings that came at the wrong time.
Fixed counters that got stuck.
Fixed windows that did not fit the screen.
Fixed buttons you could not press.
Fixed some screens you could get stuck on.
Fixed touch screen bugs in chat.
Fixed pet animations in the mine.
Fixed some wrong TimeBot answers.
v0.3.1
15 October · Time Remote and Colony Invitations
Time Remote is in early access: control the game on your computer from anywhere.
New
Time Remote is in early access. Control the game on your computer from anywhere: Auto-Hatch and rewards, while it stays open. Apply from the tour to get in.
Colonies can now send you an invitation. Join with one tap; the inviting colony can even pay so the Ages you opened come with you.
Players in Türkiye on a VPN can get in again. The game opens even when your connection runs through another country; stuck on the region screen? Tap Try again once.
Notifications now reach the game on your home screen while it is closed. Before, they arrived only when you opened it; the game asks for permission once.
A courier can now carry your invitation. Leaders buy couriers with vault gems in the Invitations tab; each one delivers it in a short film.
A new profile badge: Chatterbox. It grows over ten levels as you talk in chat.
Balance Changes
Charged Eggs no longer give 5x XP. Their XP is now the same as a normal egg; the 4x luck, the better Secret and Quantum odds and the price stay.
Twin Hatch and XP Burst are now much rarer. Twin Hatch tops out at 4.6% instead of 34%, XP Burst at 5% instead of 30%; a Burst still pays 10x XP.
Egg prices went up. Compared with today: +25% at Paradox 2, 2x at 3, 3.7x at 4, 7.6x at 5; coin packs bought with gems grow by the same amount.
World door prices went up. Before any Paradox the World 2 door costs about 10x and the World 5 door 27x; the gap grows with each Paradox.
World Boss health went up. Each Paradox used to add 1x to their health, now each one triples it; nothing changes until your first Paradox.
A Loot Box 10 now takes 7 Loot Box 9s instead of 3. Every other merge still takes 3.
Pass tickets you earn now last 14 days. Tickets you buy never expire; the ones already in your bag start their days on your next visit.
Shuttle parts now take ingots too. Neural Processor, Composite Alloy and Quantum Core each take 2 ingots: cobalt, tungsten, iridium or neodymium.
Colony Benefits: extra pet slots go from 3 to 2; colonies that put 3 Sigils there get one back.
Territory Grab
Territory Grab's personal contribution math was rewritten. Your share grows slower as your trophies pile up, so a colony that plays together can beat one star player.
Improvements
You can now skip the animation in the Golden and other evolution machines. Tap the screen after you press Fuse; Mass Fusion results also close with a tap.
A new job on the Contracts board. Grundar asks you to forge 8 axes at the Axe Tree.
Player and colony names now read clearly on every screen. Fancy font letters save as plain letters, symbols and emoji are not accepted, and names in use today stay.
Accidental buys in the shop are harder now. Big TimeStar buys ask you to confirm once, and a gamepass opens on the daily price its card shows.
Fast fusing no longer wastes pets. When the chance drops, the fuse button pauses for a moment, so fast tapping does not spend pets on a low roll.
Hover a badge to see its name and description. Locked mastery badges also tell you what their first level needs.
A friend who opens your invite link sees who invited them. At Level 8 they join your colony straight away if a seat is open.
Bug Fixes
Fixed egg discounts not taking their full amount off. Rounding ate part of the research and Paradox Tree discount; now the whole discount comes off.
Fixed Resend Code on the sign-in screen. The screen wrongly blamed your ad blocker.
Fixed the Axe Tree closing after a Paradox. It stays open at any level, and hovering an axe shows its variant and the Sap it really cuts.
Fixed Auto Hatch getting stuck when the inventory filled up. Now the Inventory Full window opens and Auto Hatch stops.
Fixed the egg opening not showing your pet's size. A Big, Giant or Titan pet now shows its size as it hatches, and twins each show their own.
Fixed Faster Hatch and Bigger Inventory research showing the wrong values. The cards now show what they really give you, and nothing got weaker.
Fixed the star chart freezing during a visit. The map could stay stuck until you closed and reopened it.
Fixed Time Capsule rewards all reading COMMON. Every reward from a capsule now shows its own rarity and colour.
Fixed space combat upgrade cards leaving things out. Each card now says what it really does, and the one mixed up with Cross Salvo is now Forward-Diagonal Arrows.
Fixed buttons that did nothing or gave an error. Opening an egg from your bag, quick upgrades, the Gift Chain, Secret Bond and sponsor videos could miss a tap.
Fixed screens that lagged behind. The Engineering Bay, the Axe Tree colony ranking, finished offer cards and the Time Rewards countdown could fall behind.
Fixed display glitches. Rainbow pets could turn invisible, shiny titles lost their letters and the close X covered titles.
Fixed the loading screen waiting for nothing. On a computer the world waited for the egg animation, and coming back sat on a fixed timer.
Fixed some wrong TimeBot answers. It now gets what you keep in a Paradox, Secret pets and bag size right, and keeps a wish as an idea.
Fixed small social glitches. Petting a pet on one deck locked it on another, visitors fell off your list, and a deleted colony message stayed for others.
v0.3.0
The Big Update
The Axe Tree is here, rare pets hatch with brand-new openings, your colony fills a Colony Chest every week, and your Secret pets now level up.
New Features
The Axe Tree is here. Forge axes, set the best ones on stumps and grow the great tree; it keeps earning Amber even while you are away. Spend your Amber at the Market on a new ticket every day and on the Axe Tree Chest, and wear your rarest axe as a profile badge. It opens at level 42.
The Axe Tree Chest can hold a Secret. Every new axe you add to your collection raises your chance of a Secret from it a little more. Every chest also carries bonus prizes like gems and potions.
Rare pets now hatch with brand-new openings. We built every one of the rarest pets an opening of its own, from scratch, so you truly feel the moment it hatches. Rewatch any of them whenever you like from the Codex or your bag.
The Colony Chest is here. Your colony fills a chest together every week; the more of your crew earn their share of Sprint cups, the higher it climbs. When the week ends the chest drops into everyone's bag, with Time Capsules inside and a one-day Shiny Hunter at the very top. The first week starts tonight at 20:00 Istanbul time.
An Exclusive Egg now takes 1 invited friend, not 3. Every friend who comes through your invite link and reaches Level 20 earns you one, so more friends means more eggs.
Your Secret pets now level up: Secret Bond. Feed a Secret its own world's essence and every level makes it hit harder and look grander. As its bond grows, it walks on a crimson ring of light in your world too.
Make a big donation and the stage is yours. Give your colony a big donation and the show you picked plays on screen; the biggest ones play for the whole server. When a rival colony's show takes over the screens, you have a few minutes to answer with a big donation and let your show burn theirs away. The rarest shows unlock only for the most generous donors, and new ones wait in the Bazaar.
Private messages are rebuilt and now work like a real messenger. Sent and read ticks, a typing indicator, and new messages that arrive as a card at the top of the screen, ready for a quick reply. Colony and Galaxy chats mark new messages too, and one button takes you to the latest.
Heavy Hitters is here: a ranking of the hardest-hitting heroes. You are ranked by your DPS in this timeline, strongest on top.
Endless Mode comes to Space Combat. Fly stage after stage while the enemies grow a little stronger each time. Every stage boss you take down banks that stage's rewards, a crash only costs the stage you are in, and a weekly board shows who flew deepest.
The activities now gather around a campfire: Hero Camp. Where the Activities Hub stood there is now a camp; the Fortune Wheel, Mystery Chest, Digsite, Arcade, Arena Tower, Duels and the Axe Tree stand around the fire, with your pets wandering between them. When your friends are online, the fire grows into a bonfire. The arcade games have their own room now, too.
A new machine: the Essence Machine. It turns your spare pets into their own world's essence, so the essence that feeds your Secrets now comes from your extra pets too. It opens in the Evolution Hub once you have pressed Paradox twice.
New jobs on the contract board. Some days Dayı names a single Guardian and pays you to beat it twice. Hatching and mining jobs no longer send you back to old worlds.
A new gift chain in the shop: the Ember Chain. Open its cards one after another and even the free ones give Faster Hatch and Secret Pet potions and runes, while the bigger cards hold Space Eggs.
New packs in the shop. Themed TimeStar packs change every two days, and once a week you can buy a vault of Exclusive Eggs. The new Loot Storm Pass makes items like Gold Pouches and Loot Boxes drop more often.
Territory Grab
Territory Grab moves to a brand-new map this weekend: the Archipelago. Its 20 regions spread over six islands, and with fewer regions, every one your colony holds pays more Time Capsules. It starts Friday at 18:00 and runs until Sunday 23:59, Istanbul time.
Improvements
Time Capsules and the Colony Chest open with their own film. The capsule cracks open, the chest bursts open, and the rewards come out one by one, the best one last.
Your ideas made a few screens handier. Rest mode shows your gold, gems and active potions, every Power Hall machine shows when it fills, and after a Mass Fusion the next pet is ready to go.
Colonies now put this week's players first. Nobody is removed from a colony, but members who have not played for a month no longer take up a berth on the ship, so busy colonies can welcome new players again.
A busy chat no longer clicks at you on every message. It also stays quiet while you are typing and while colony chat is open.
The items in a pack you buy now fly into your bag. You also see which shelf to find them on.
New crafts start in an empty chamber on their own.
Your game now plays on one device at a time. Continue on another device and the old one pauses; a computer you left open won't take your game back by itself. Tap Play here on the old one and the game comes back there.
The TIME tag shows its bonuses and how to get it up front.
Merging coin bags clearly shows the bonus you earn.
Protections against macros and bots have been stepped up.
Bug Fixes
Fixed a pet card's Paradox Value in your bag showing less than it is worth. Copies spread across different zodiacs were undercounted.
Fixed Auto Hatch stopping in a game left open for hours.
Fixed the game freezing on high graphics when rocks come back in the mine.
Fixed TimeBot's wrong answers. It now explains correctly what you keep in a Paradox, where to find materials and where rewards come from.
Fixed the Territory Grab border line running in the wrong place. Region call-outs shared in colony chat are no longer removed as spam either.
Fixed wrong text on shop cards and in your purchase history. A pack's discount now shows on its shop card too.
Fixed the rarity name showing blank on the colony's top story.
Fixed wrong or untranslated wording. The case screens list where cases really drop, and each pass goes by one name everywhere.
Fixed an error box popping up over the desktop app when Discord closes.
Fixed cut-off nameplates and frames covering your name. The bare black strip under some screens is gone too.
Fixed your coins showing more than you had after a fusion. It made the next fusion fail until you reloaded the game; twin hatches now count correctly in your bag and egg counters too.
Fixed Colony Analytics counting only part of each day.
v0.2.9
New Paradox and the Türkiye map
Paradox now resets your journey, not what you own. On Friday at 18:00 Istanbul time, Territory Grab opens on the map of Türkiye, and a big update follows next week.
New Features
Paradox now resets your journey, not what you own. Your ship, Power Hall, research, items and collection stay with you. Your level, world progress, coins and the normal pets you don't protect still reset. Special pets like Exclusive and Quantum, and everything you bought, always stay with you.
You choose which pets to protect. A protection step opens before you press Paradox; your rarest pets come marked, and you can change the selection.
A gift ceremony is waiting for players who pressed Paradox before. When you log in, you claim gifts for what your earlier presses took, in a one-time ceremony, each with its own button.
Time Locks are gone. Everything they protected now stays with you through a Paradox on its own, and the cores you spent on them come back in the gift ceremony.
Supernova will return, renewed. It opens again in a future update and stays closed until then; your Paradox progress continues in the meantime.
You can now see what a Paradox gives you, and why. The "How is this calculated?" part of the Paradox screen shows which pet each core comes from and how much more a little more play would add.
Leave everyone a message when you press Paradox. Your message appears in your Paradox announcement, seen by every player online.
Chat messages written in another language show in yours. It works in Galaxy, colony, DM and group chat, and the original is one tap away.
Bad luck now has a limit. The bar under the egg fills with every egg you open since your last Secret. When it is full, your Secret is guaranteed.
Territory Grab: Round 2
Territory Grab is on the map of Türkiye this week. It starts Friday at 18:00 Istanbul time (15:00 UTC) with a short film and runs until Sunday 23:59 Istanbul time (20:59 UTC). The regions are the 81 provinces, and you choose where your colony plants its flag.
Rarer luck comes to Territory Grab. Secret Luck regions can now go up to ×3; the map shows what each region gives, and the colony holding it gets the boost.
Balance
Quantum is fairer for everyone. Boosts that raise your Quantum chance now reach a ceiling when you use them together, so the gap between players stays close. Charged Eggs on its own still gives the same boost, and every Quantum you have hatched stays yours.
Contracts give less hero XP at high levels. Contract gems and items are unchanged.
The Coin Generator is stronger again from World 6 on. It makes about 75% more coins in World 6, and far more in later worlds.
Every bug report we fix pays 100 gems instead of 10. Rating features on the same day does not eat your bug reward.
Potions, runes and timed passes count for eggs that build up while you are away, but only for the time they ran. A potion that has run out still counts for the eggs that built up while it was on, and one you start when you come back does not reach eggs from before. Event boosts count if those eggs hatch before the event ends.
Improvements
Unused Gamepass tickets stay in your bag through a Paradox. They used to vanish; they come with you, like eggs and Time Capsules.
The Time Rewards calendar opens in your first session. It arrives right after the quest to hatch your first 10 eggs, and you can ask for a reminder when your next rewards are waiting.
Some pets look better in the world.
Small text across the game is easier to read.
The level 8 colony quest no longer makes you join a colony. Opening the colony list is enough.
Big donation celebrations show which colony the gift went to. Material donations celebrate inside their own colony instead of on every player's screen.
TimeBot answers more questions correctly. It gets these right: Time Capsules stay through every Paradox, where Starcore comes from and where you spend it, which pets add Territory Grab points, how to travel to another world, how to unlock Auto-Hatch and where to see your friends.
Bug Fixes
Fixed the rank reward slipping away as the Weekly Sprint closed. Players who kept hatching through the close could drop off the final board and miss their reward.
Fixed a rock's loot going to whoever landed the last hit. A pet finishing an ore or essence rock you had mostly broken used to take its loot; each rock pays whoever did most of its damage.
Fixed finished Territory Grab contracts waiting until midnight. Once the day's 5 claims ran out early, you could finish the contracts you held but not claim them; you get only as many contracts as you can still claim that day, and a line tells you when you reach the last ones.
Fixed lock mode skipping your team pets. It only locked the pets in your bag; it locks the ones in your team too.
Fixed hitting the manual hatch limit too early after a Paradox. Players below level 5 without Auto-Hatch could hit the hourly limit; the limit waits until the Research Lab offers Auto-Hatch, and its warning tells you where to unlock it.
Fixed Resonance Master dropping to zero after a Paradox. The mastery reset even though your Codex Resonance stayed; it counts every crystal you have ever fed, and the levels it lost come back on their own.
Fixed Golden, Rainbow and Astral Secrets giving too few Paradox cores. Players who upgraded their Secrets got fewer cores from a Paradox than they should have; an upgrade now counts in full.
Fixed the Power Hall refusing purchases you had the coins for. Repairs, drones and machine upgrades did not count every coin your counter showed; a drone you buy also comes off the counter right away.
Fixed the production speed readouts in the Power Hall. The Coin Generator's per minute figure showed about 8% more than it really makes and the other machines showed no speed; every machine shows what it really makes, and the others show how long one piece takes.
Fixed the waiting quest card looking frozen. A card waiting on a research or a crafting job gave no clue when it would be ready; it counts down to the finish.
Fixed the contract board offering jobs in worlds you have not opened. After a Paradox it could ask you to hatch eggs in a world still closed to you.
Fixed a pet's net worth reading differently on its card, in its details and in the Net Worth breakdown. The card and hover box left out the Zodiac Multiplier, and the breakdown undercounted big, giant and titan pets, briefly lowering your Net Worth when opened. The card, the hover box, the details, the breakdown and the Evolution Machine now show the same number.
Fixed the marks sliding in the Territory Grab tutorial. Flags, the boost region and the walking trail could slide off their regions, and the map jumped for a moment on every card.
Fixed the Territory Grab map stuttering. It stuttered while you dragged or zoomed it; the small drawings that appeared on regions when you zoomed in are gone too.
Fixed missing avatars in "Latest moves". A player who had just taken a region sometimes showed by name only, with no avatar or frame.
Fixed the region panel not opening after the arrival notice. When the notice closed on its own, you had to find your region on the map again.
Fixed the game closing on tablets during long hatching sessions. A memory problem behind it was fixed.
Fixed the missing GO button on the Power Hall component task. The button takes you straight to the Power Hall.
Fixed the message window opening behind the Leaderboard. Tapping to message a player opened the chat behind the screen, so it looked like nothing happened.
Fixed the error screen during a busy server moment. When the server was briefly overloaded the game showed an error screen or a red warning; it recovers on its own within a few seconds.
Fixed three buttons that refused to pay. Players who had done a Supernova got an error claiming their Alpha Reward, a nearly finished contract could read 100% and show Claim, and the Nest could refuse Collect though the timer looked done.
Fixed the bottom bar's words shrinking on narrow screens. They shrank until they were hard to read.
Fixed wrong or confusing wording. The Tower calls your five-pet lineup a Squad everywhere, and the Turkish text new players read in their first minutes and the early quest text describe how the game really works.
Fixed the profile not saving with the default banner or frame. On some accounts choosing either one stopped the profile from saving.
Fixed GO in the Academy crafting and assembly lessons taking you to the wrong screen. It took you to the shuttle lobby or the wrong recipe; it now opens the lesson's own recipe, and the card names your next step.
Time Capsules now say that their Quantum pet chance opens after your first Paradox. Before, a capsule showed that chance to every player, although a player who had not done a Paradox yet could not get a Quantum pet from it.
Fixed the jobs on a contract board changing in the middle of the day. Levelling up or opening a new world dealt the board's jobs again; a job you saw now stays until the board's new jobs arrive.
Fixed the map not taking a tap while a region card is open. In Territory Grab, with a region's card open on the right, tapping the empty map below it did nothing; the map below and beside the card now answers your tap.
Fixed the boss brief opening by itself before every boss. It now opens once, at your first boss; after that the how to play button stands out in the lobby of a boss you have not beaten yet.
Fixed new rocks sometimes stopping in the mine. While a few big rocks waited for room, new rocks stopped appearing until you reloaded the page. Now they keep coming, and the big ones land as soon as there is space.
v0.2.8
Territory Grab
Our first community event is this weekend, and we want to hear how it goes for you.
Before We Start
Our first community event is this weekend. Every colony heads out onto the same map, and it runs until Sunday 23:59 Istanbul time (20:59 UTC).
This is only the beginning. More community events like this are coming, and we are finding out with you which ones work and how much fun they are.
We will shape the next event around your feedback. What did you love, what did you not, what was missing? Just tell us on Discord or write to TimeBot.
New Features
Territory Grab is here! It starts Friday 18:00 Istanbul time (15:00 UTC).
Weekly League rewards got bigger. Starting with the week that opens tonight, everyone in the top 100 wins a luck ticket, the top 25 also get Mystery Keys, and everyone past 100th gets 1 extra Time Capsule. In exchange, Wheel Tickets and Expedition Shovels left the top 100 rewards.
Add to Queue is here for production. In the Smeltery, Fabricator, Assembler and ModBay, another batch of the same item no longer needs a second chamber; the new units join the end of the running batch.
Rare hatches now land in Galaxy chat. When someone hatches a rare pet, the moment shows up in chat; you can react to it and reply.
Tag a player with @ in Galaxy chat. The player you tag gets an in-game notification.
Balance
Ore your pets gather while you are away is up. 15% more in every world; about 1.7x in total in World 5 and up to 10x in World 10.
The Mystery Chest can add a surprise on top. 1 open in 4 adds a Time Capsule, the Exclusive Egg or the Big Jackpot; it no longer pays gems directly.
Shatter Wave got stronger. At max level 250% of your hit power carries to nearby rocks, up from 100%; each level adds half a rock to the blast.
Fused pets keep their size. Fusing a big, giant or titan pet gives a new pet of the same size; if luck rolls a bigger one, you keep it.
Burned big, giant and titan pets can always be recovered. If a fusion fails, even a cheap one, you can get them back; it costs 2x, 4x or 8x the normal price.
Improvements
The Mystery Chest got a full rework and plays faster. Out of keys, you buy more right there from the bottom left card; the Gilded chest now always pays at least Epic and the Cosmic chest at least Legendary.
Galaxy chat is easier to follow. You get a notification when someone replies to your message, and it shows on the social button; a pinned message is now a thin one-line strip that opens when you tap it.
Watch Tower battles at 1x, 2x or 4x. The button is bottom right and remembers your pick; the result is the same, you just wait less.
See someone's whole team from their profile. Tap TEAM next to the like button; their pets open with size, aura and pedestal.
Tapping a colony opens its page right away. When there is only one option, no one-row menu gets in the way.
Other players' celebrations no longer have to fill your screen. Turn off Settings > Notifications > Fullscreen Celebrations to get a small strip on top.
You can now see Shatter Wave. An orange ring spreads from the rock you break, shatters the rocks next to it and shows how many fell.
The Dream Garden ranking is clearer. The Garden Level tab says this number resets on prestige, so it is clear why prestiged players look behind.
The number on the Paradox and Nova trees explains itself. Hover or tap it to read what raises it.
The Engineering Bay warns you when you tap too fast. Tapping collect in a rush now shows a warning; normal collecting is unaffected.
Bug Fixes
Ore your pets dig while you play no longer goes missing. Most of it never reached your bag, like 20 coal in 2 hours; now every minute's ore arrives in full.
Shatter Wave no longer pops giant rocks cheaply. Giant rocks, essence rocks and the one you are hitting wait for their full drop; small rocks it breaks drop too.
Auto-Hatch no longer stops on a false "bag full" warning. Right after launch it now waits for your real bag size.
Giant and titan rock cards count every rock. Breaking your saved-up rocks in a row used to count only some of them.
The core total at Zero Point is right. Burning your ship and cargo together showed more than you got; now it matches.
The Paradox Pack card renews with each new Paradox. An old card from your last Paradox no longer blocks your new window with "already bought".
Opening a gamepass in the shop selects its own duration. The one you picked on the previous pack no longer carries over.
Counts and cards on screen are right. Fusion machines show the card you picked and its size, and fused copies leave the rail right away; a friend request now counts once, in the Friends tab.
Pet sizes show on every screen. Big, giant and titan no longer vanish in Compare, on pet cards, in Nest hatches or in the Auto-Hatch summary.
Deck pets walk with their size and pedestal. Two copies of the same pet now both show up, and so does your team in Compare.
Special pet cards show the real odds. Quantum, Origin and sponsor pets show their true rarity; the Origin card no longer says "1 / 1".
Hatches look right. An egg opened in flight shows as its own egg after landing; on rare pet quests the bar waits until you see your pet.
Cups come only from eggs. The leaderboard card and TimeBot said crafting pets earns them too, which was wrong; crafting still grows your Mining Power.
The Time Rewards badge no longer gets stuck. If it came back empty after a restart, it now fixes itself on launch.
Galaxy chat opens on the newest message. It stays there as messages come in and keeps your place when you scroll up; the reaction strip stays under your mouse.
Private message alerts show their icon. A file path used to appear in the corner and spill off the card.
Colony alerts look right. A friend's arcade record comes with that game's colour and score, and pet world names follow your language.
Buttons no longer refuse at the last second. The Traveling Merchant tells you up front when your hold is full; group chat waits for its member list.
TimeBot answers better. It explains the rules, Renown and what a Paradox wipes; when you share an idea it files it as a suggestion, not a bug.
The desktop panel behaves. It follows the game's language, and reopening the game from the panel or Windows after closing it always works.
v0.2.5
A New Week
The first weekly update after launch. This week we put people inside the game.
Before We Start
The first week of Time Heroes is behind us. This week we focused above all on solving the problems you ran into as fast as we could. We worked hard so bugs would not interrupt your fun, shipping fixes almost every day to make the game a little smoother.
Thank you to everyone who reported a bug, wrote out exactly what happened to them, and sent screenshots. What you noticed and passed on to us made it far easier to see what needed fixing and where. The attention and the time you gave the game mean a great deal to us.
Going forward, we aim to bring the bigger updates that develop the game's core mechanics monthly, and the improvements and social features that make your life in the game easier weekly. Instead of filling every week with new minigames and events, we want to deepen the experience Time Heroes already has and make the time you spend together more enjoyable.
This week's Live Streams feature is part of that. We want you to discover someone who is live, share in each other's excitement, and see the friendly rivalry between colonies turn into good memories. The Time Heroes we picture is a place where you come to know each other over time, where you meet familiar faces when you log in. Seeing examples of that in the very first week made us very happy. We are glad you are here.
New Features
Live Streams are now inside the game. Connect Kick, press Go live and you are on the board; one tap joins anyone else's stream.
We built a new stream overlay for creators. Your colony flag, what is happening in your colony and your celebrations can now keep you company on stream. We placed all of it along the edges of the screen, designed so you can share it with your viewers without covering the middle of the game.
The Contract Board has new jobs and clearer character roles. Go to Grundar for mine and quarry work, Vexa for potions and generators, Kordax for shuttle runs, and Lumine for egg work. Keeping track of who gave you which job is much easier now.
The Galactic Age and the Eternal Age were added to the Colony Skill Tree. Two new skills arrived at the end of every branch. The first of them unlock at colony level 66, and bonuses that raise your Titan and Quantum pet chance wait for you in these ages.
The Paradox Pack was added to the shop. Available after you press Paradox, this pack holds resources that help you start your new loop faster.
You can now cancel a voyage you have started. When you cancel, your ship returns to where it set off from. Give up within the first minute and the fuel you spent comes back too.
Peak Power is now a badge you can wear. The highest Mining Power you have ever reached is struck on it, and a Paradox never takes it away.
Balance
Pets from the Exclusive Egg will no longer earn Sprint points, starting with the next Weekly Sprint. We want the effort you put in during the week to matter more in the Sprint, so we are taking pets that come out of the Exclusive Egg out of Sprint scoring. Quantum and Origin pets from ordinary eggs keep earning points. Taking Exclusive pets out of Sprint scoring does not affect your pets' power or their collection values. The points and standings of the Sprint under way do not change.
The diamond rewards of the Secret Collection were rebalanced. The diamonds given for each secret you discover are now 50 on Common, 100 on Rare, 200 on Epic and 300 on Legendary. At the 10, 20, 30 and 40 secret milestones you now earn the Secret Hunter badge and permanent shiny chance bonuses instead of diamonds. The reward for finding all 51 secrets is unchanged: 5 Exclusive Eggs and 1,250 diamonds. Every diamond you have already earned stays yours.
Bug Fixes
Windows and notifications interrupting a Space Battle were fixed.
Boss movement was fixed and performance during the battle was improved. The boss now moves between positions instead of jumping between them suddenly. The FPS drops during the battle were reduced as well.
Contracts completed during a minigame no longer interrupt the game by opening TimeBot. Complete a contract while playing Digging or Space Battle and you will see the notice after the minigame ends.
The warning shown when cargo is full was fixed. When your cargo fills up you will see the CARGO FULL warning on every rock you break, which makes it easier to notice that new ore is not being stored.
How Core figures are shown in the Ship Hold was fixed. The cards now print the amount of Core the press will really give you, and the sum of the cards matches the total at the top of the screen.
Overflow and alignment problems on some screens were fixed.
The problem that blocked browsing the Paradox Tree before your first Paradox was fixed. You can now open and study the tree as much as you like.
The Space Egg no longer stops hatching when you switch to another window.
A secret on the Star Map that could not be solved can be solved again.
The technical error message shown on a failed customs run was fixed. You now get a clear message explaining why it did not go through.
Time away not being counted on return in Rest Mode was fixed. After you lock your screen or switch to another app, the time you spent away is counted when you come back, and you can see how many eggs built up in the meantime.
XP showing zero on the Ascension screen was fixed. The screen now shows your current XP and your progress percentage correctly.
Beyond these, we made more than 140 smaller fixes through the week that we did not list here one by one.
Improvements
The job descriptions on contract cards were made clearer. Where you need to go and what you need to do to finish the job now reads much more plainly.
The in-game tip cards were diversified.
The three Pantheon boards now live on the Leaderboard screen. You can now see where you rank on them too.
Your Timelands ID is shown on your own card at the end of the list.
Touch use on iPad and tablets was improved. Hold your finger on a rock and the pickaxe now completes its turn, with the ring around it showing the heat. Tap a chat message and the reaction emoji and Reply open right under it. The problems that made screens slide unintentionally while you were touching them were fixed too.
The result screen shown when a boss beats you was rebuilt. You can now see more clearly how far you brought the boss down, what was missing in the fight, and what another attempt costs.
A confirmation step was added before spending TimeStar on the Fortune Wheel. Pressing SPIN with no ticket no longer spends your TimeStar straight away. The price is shown first and you are asked to confirm.
A Note
On Friday we plan to bring a rebalance to how your pets' Net Worth is calculated. We want the value of your collection to reflect the rarity of the pets you have collected and the progress you have made in the game more faithfully. With this change the Net Worth of some pets will rise while others fall, and your total Net Worth and your place in the standings may move with it. Your pets' Mining Power will not be affected. We will share the new values and the details of the changes together with the update. We wanted to let you know about a change that concerns your collection ahead of time.
v0.1.0
Welcome to Time Heroes
Your journey starts right here.
Hello
Welcome: You are through the door and this universe is yours now. Grow your shuttle, open the way to new worlds, and gather the friends who will travel with you.
The alpha is over, the beta is here: In March we said we would see you in beta. Beta means one thing here: no progress wipes. What you earn from today is yours to keep.
If something breaks: Tell TimeBot. Report a bug or drop an idea; a couple of short questions and it files the report for you. We read every one.