Paradox and Supernova

Paradox ends your current Cycle and puts the world back to its starting state. It takes a lot of your progress and leaves the rest, and the game shows you the full list before you press.

Supernova sits above Paradox and reaches further, down into things a Paradox leaves alone. You choose both of them. Neither one happens by accident.

Paradox or Supernova: what you keep, what resets

Paradox / Supernova
ParadoxSupernova
Minimum level60100
Minimum Paradoxes completedNone5
The unlock threshold for Paradox and Supernova.

Paradox: what resets, what stays

Paradox opens at level 60. Pressing it pays you Paradox Cores, counted from the pets in your hands at that moment and from what you discovered during the Cycle. Your wallet stays out of the wipe.

Supernova: what burns, what crosses

Supernova unseals when you are standing at Paradox 5 in your current Cycle and at level 100 at the same time. Both bars are re-earned every Cycle. The game calls the press itself a Supernova collapse.

It pays Nova Shards for everything it burns, so a loaded hangar is worth more at the press than an empty one.

Spending Cores in the Paradox tree

Cores buy permanent nodes in the Paradox tree, and those nodes survive every future press. The tree covers pet power, resource efficiency, the colour upgrades on a pet, rarity odds, and the speed of the hatch and craft work.

It also holds the six Time Locks. A Time Lock is a one time node that stops a whole class of things from resetting at the press: your research, your cargo, your hangar, your unopened boxes, your runes or your potions. Each lock is expensive and cannot be refunded. The rest of the tree gets one free respec each Cycle, and every respec after that costs gems.

The mark that never comes off

A press puts your live level back at the bottom, but the game stops treating you as a beginner. Once an account has pressed Paradox even once, it counts as a veteran account for good, and a Supernova zeroing your press count does not undo that.

The Hero Academy does not replay, so you are not walked through what you already know. Four rooms stay open at level 1: the Nest, your daily tasks, the contract boards and the colony door. The shuttle and its hangar rooms re-lock and re-open at their own levels, unless you bought the Hangar Lock and the hangar came through with you.

The Nova tree

Nova Shards buy nodes in the Nova tree, which is split into five branches: Eternity, Destiny, Radiance, Dominion and Legacy. Every node is permanent and there is no respec at all, so the screen tells you to choose carefully.

Each press also hands you 100 extra inventory slots, the same number for everyone. You will want them. Your research is gone, so your bag drops back to its base size, while every Exclusive, season and Nova pet crosses with you and needs somewhere to sit.

Does pressing Paradox make me start the tutorial again?

No. After one press your account counts as a veteran for good, so the Hero Academy does not replay. The Nest, your daily tasks, the contract boards and the colony door stay open even at level 1.

What do I need to press Supernova in Time Heroes?

You need to be at Paradox 5 in your current Cycle and at level 100 at the same time. Both bars are re-earned every Cycle.

Do I lose my gems and TimeStars when I reset?

No. Gems, TimeStars, gamepasses and cosmetics cross both a Paradox press and a Supernova collapse.