Time Heroes guides
Time Heroes is a free multiplayer pet-collecting RPG by Timelands that runs in a desktop web browser. You mine, hatch and evolve a collection of pets across ten worlds, then pool that progress into a player-run colony. It plays at timeheroes.app, with no download and no install. These pages are the reference for how each part of it works.
These are the guides to the systems that are actually running in Time Heroes today. Each one is written against the shipped configuration, so the rates, costs and level gates on these pages are the numbers the game uses, not numbers somebody remembered.
If a guide and a third party listing disagree, the guide is the correct one. Systems that are closed at launch are named as closed on the page that covers them, and nothing here describes a feature you cannot use right now.
The guides follow the order the game itself does: the first hour and mining, then eggs and pets, then crafting, worlds and the shuttle, and finally colonies and the Tower. You can jump straight to whichever system has you stuck, but reading them in order explains why progression opens in this shape. Where a system is closed at launch, the page covering it says so plainly, because a website is much harder to correct later than a patch note.
- Getting started in Time Heroes: Start Time Heroes the right way: the mining and hatching loop explained, what unlocks at every early level, and the one research to buy first.
- Hatching, pet rarity and hatch rates: Every published Time Heroes hatch rate, from Common at 50 percent to Secret at 0.0025 percent, plus egg prices, variants and how pet damage scales.
- Mining, ores and essences: How mining pays in Time Heroes: coin rate, idle versus closed tab, the 45 to 90 second item drop band, essences per world and where ores start.
- Crafting and pet evolution: The Time Heroes craft ladder in full: 13, 29, 47, 63, 88 and 100 percent by input count, what each evolution costs, and the Shiny carry rule.
- Worlds, unlocks and progression: Every Time Heroes world unlock in one table: level, coin cost, the boss you have to beat and the Paradox resets the back half asks for.
- Colonies and how they work: How Time Heroes colonies work: the level 8 unlock, open and application joining, the four ranks and what donations actually do for the group.
- The Tower and combat: The Time Heroes Tower explained: 100 floors, a five pet squad, a named warden every 10 floors, heal floors, checkpoints and five runs per day.
- The shuttle, its stations and the space map: The Time Heroes shuttle from level 10 onward: the ore to module chain, every station and its unlock level, ship upgrades and the space map.
- Coins, gems and TimeStars: The three Time Heroes currencies compared: how coins, gems and TimeStars are earned, what each one buys, and the daily free gem ceiling of 648.