The Tower and combat
The Tower is where you fight in Time Heroes. It opens at level 34, you bring a squad of 5 pets, and you climb one floor at a time against the game.
Your team's health carries from floor to floor instead of refilling, so every fight you take costs you something you will need higher up.
The climb, floor by floor
- Floors
- 100
- Unlock level
- 34
- Team size
- 5
- Floor 10Warden
- Floor 20WardenNew theme starts
- Floor 30Warden
- Floor 40WardenNew theme starts
- Floor 50Warden
- Floor 60WardenNew theme starts
- Floor 70Warden
- Floor 80WardenNew theme starts
- Floor 90Warden
- Floor 100WardenNew theme starts
How the climb is built
- 100 floors.
- A squad of 5 pets.
- Team health carries between floors, so damage adds up across a run.
- A named warden holds every 10th floor. There are 10 of them.
- A heal floor every 5 floors, which makes every warden floor a heal floor too.
- The world theme changes every 20 floors.
- Five runs a day.
Clearing a warden saves your place
Beating a warden sets a checkpoint, so your next run starts at that door instead of the bottom. A team that has already cleared floor 40 never has to clear floor 1 again.
Because health carries, the floor that ends your run is rarely the floor that beat you. It is the floor where the chip damage from everything before it finally added up. Reaching the next heal floor is often worth more than one more upgrade.
How to climb higher
Higher floors need more damage and more health out of your best 5 pets. That power comes from the usual places: pets from a deeper world hit five times harder per world, each step up the form ladder multiplies damage by 3, and a Shiny multiplies it by 2.
The step between floors is small. A decent jump in team damage buys you a handful of floors, not a hundred, so steady power beats one lucky hatch.
World bosses are the other fight
World bosses sit outside the Tower and they block progression directly. The first one, Elderoot, opens at level 20, and each following world's boss sits ten levels above the last. The tenth and final one is Last Magister at level 110.
A boss fight is a 90 second damage check with dodging and combos on top, and you carry hearts into it. You dodge with the keyboard: space, enter, the arrow keys or WASD. Run out of time and you need more damage. Run out of hearts and you need to dodge better. The defeat screen tells you which one happened.
Duels are a race, not a fight
The Tower is solo and so are the world bosses. Nothing in Time Heroes lets one player attack another.
Duels open at level 32. You and a friend pick a window of 5, 30 or 60 minutes, and whoever banks more trophies inside that window wins. Trophies come from hatching, so you are both racing your own hatching against the clock.
The server reads both scores. Nothing you do reaches the other player, neither of you can take anything the other owns, and the result moves only the record between the two of you. Ranked duels are not open.
How many floors does the Tower have in Time Heroes?
The Tower has 100 floors, with a named warden every 10 floors and a heal floor every 5. It opens at player level 34.
Does Time Heroes have PvP?
No player can attack another player. What you can do is duel a friend: a 5, 30 or 60 minute race for trophies. The combat you can play is the solo Tower and the world bosses.
How many Tower runs do I get per day in Time Heroes?
Five runs a day. Clearing a warden sets a checkpoint, so your next run resumes from that door instead of floor one.
