Time Heroes press kit
Time Heroes is a free multiplayer pet-collecting RPG by Timelands that runs in a desktop web browser. You mine, hatch and evolve a collection of pets across ten worlds, then pool that progress into a player-run colony. It plays at timeheroes.app with no download and no install.
The thirty second version: it is an idle and collection game with a social spine. Ten worlds, seventy creatures in five evolution forms, a shared colony layer, and a solo combat tower. The design brief is that the level ladder is scaffolding and the group is the building, which is why the endgame is a colony rather than a level cap.
- Title
- Time Heroes
- Developer and publisher
- Timelands
- Website
- https://timeheroes.app/
- Platform
- Web browser, desktop and laptop only
- Requirements
- Any operating system with a modern browser, JavaScript and HTML5 enabled
- Genre
- RPG, idle, pet collecting, multiplayer
- Price
- Free to play, no purchase required
- Monetization
- Premium currency, gem and coin packs, item bundles, timed gamepasses, cosmetics, optional subscriptions
- Languages
- English and Turkish
- Worlds
- 10
- Creatures
- 70, in 5 evolution forms plus a Shiny mutation, for 700 hatchable forms
- Rarity tiers
- 7 on the standard hatch ladder, with rarer tiers beyond it
- Maximum player level
- 250
- Age rating
- Unrated. No ESRB, PEGI or IARC rating exists.
- Minimum age
- 13, enforced at account creation. Paid randomized items are 18 and over.
- Not available in
- European Union and EEA, United Kingdom, Japan, South Korea, Taiwan, Australia, Canada, Brazil, China
What the game actually is
You mine coins by tapping and by leaving the game running. Coins buy eggs. Eggs hatch pets. Pets raise your damage per second, which is also your coin rate, so every pet you own makes the next one cheaper in real time. That loop is the engine, and every system in the game is a different way of spending or compounding it.
Around that engine sit ten worlds gated by level, coins, world essences and eventually by voluntary resets; a crafting chain that evolves pets through five forms; a shuttle with an industrial production line that turns ore into ship modules; a solo three hundred floor combat tower; and colonies, which are shared motherships that groups of players build together.
What makes it different
- The endgame is social, not numerical. Levels stop at 250 but a colony does not stop, and the game is deliberately designed so that a stuck player has something to hunt rather than something to grind.
- Paid options sell speed, not power. Purchases compress waits on rails free players already use, and hatch probability is explicitly not for sale.
- Every hatch probability is published. The rates are treated as a regulatory commitment rather than a marketing surface, so the numbers on the site are the numbers in the game.
- The lore is unusually specific. When time broke, the air hardened around every living creature into a shell time cannot reach, so a rare pet is not born stronger, it simply waited longer. Opening an egg ends someone's wait.
The setting
Quantulon was a physicist studying tachyonic fields when an experiment tore open his lab and dropped him through it. On the other side he saw what time actually is: not a river, but a garden that branches, grows and sometimes withers. When the fabric gave way, causality went with it, and every era started existing at once inside the same paradox. That wreckage is called the Timelands.
Nothing escaped, because there was no outside left to escape to. What saved the creatures was the break itself. The air hardened around each of them into a shell time cannot reach, and inside it nothing ages and nothing ends. They only wait. Cracking an egg does not release a timeline, it ends someone's wait, and the first thing out of the shell looks at you, because you are the first face it has seen since the sky broke.
Availability and status
Time Heroes plays in the browser at timeheroes.app, in English at the root and in Turkish at the /tr/ path. Access during the current phase runs through a signup funnel, so the live availability state is best checked on the site itself rather than quoted from a press page.
Mobile play is not open. On a phone or tablet the signup funnel works but the game does not start, so any coverage should describe Time Heroes as a desktop browser game. The browser version is the whole game: a desktop wrapper application exists but is not currently offered for download, and there is no store front release.
Several social systems are deliberately closed for launch and should not be described as available: player to player trading, the marketplace, gifting and the Arena. One competitive mode against other players is open, the Proving Grounds, and it is a timed net worth race rather than a fight.
Coins, gems and TimeStars are the three in-game currencies. All three are earned and spent inside Time Heroes and have no use or exchange value outside it.
Contact and channels
- Website: https://timeheroes.app/
- Discord: https://discord.gg/EX83Zfqcrg
- Instagram: https://www.instagram.com/playtimeheroes
- X: https://x.com/TimeHeroesGame
Using these assets
Time Heroes is the game. Timelands is the studio. The two names are not interchangeable, so please use Time Heroes when referring to the product and Timelands when referring to the company.
Unrelated games, films and apps also carry the name Time Heroes, so first references are clearer as Time Heroes by Timelands, with the address timeheroes.app alongside. There is no other place to play it and no other studio behind it.
The Timelands lockup is a wide horizontal mark and needs a wide slot. In a square space, use the Timelands logomark instead, which is built for that shape.